Nelson Yiap

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Building libGDX for Desktop and fixing slow FPS
nelson · Posted on July 29, 2018

I previously posted how to build libGDX for web. Now with the end of the LibGDX 2018 Game Jam nearing it’s time to post about building for Desktop. You want to ensure you have a Desktop launcher set up like the above image. The important parts include choosing Desktop for the Use Classpath of Module, and that you …

SHA-1 Fingerprint Headaches AKA how to reuse an Android debug.keystore between multiple PCs
nelson · Posted on July 25, 2018

I have two development machines, a laptop and a PC. This is great! I can code at my desk or on the fly. I can sync the builds with git and be sure that the project is the same on the cloud. But there are problems with this. Strange exceptions such as SIGN_IN_REQUIRED occur when …

Music and SFX That All Games Need
nelson · Posted on July 9, 2018

Unless it’s intentional, all games need music and sound effects. That includes my infinite runner too. I starting thinking last night about all the sorts of sounds I needed for my game. But instead, I got angry with myself because, I’ve already done this twice before. Why do I need to think about this when …

LibGDX Infinite Runner Showcase Demo – Pirate RUN!
nelson · Posted on July 7, 2018

I’ve been a naughty developer and have put all my time into development… The latest demo and showcase of Pirate RUN! is up on my YouTube channel for all to see. Check it out below. The game is still open for Alpha testing, so click on the text here to try it out (Android only …

Infinite Runner Devlog #4 – Player Spritesheets, Animations and Texture Packer
nelson · Posted on May 31, 2018May 31, 2018

I know I haven’t posted in a while, but the Infinite Runner project continues! Today I’ll be adding a character sprite sheet to the game. No more default libGDX happy smiley face Texture 🙂 To do this, we need to know a little about Animation. The Basics of Animation with Sprite Sheets 2D Animation, like …

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Infinite Runner Devlog #3 – Building a libGDX project for HTML/JS
nelson · Posted on March 8, 2018March 8, 2018

Development Going Steady Since last posting, development has been steady. The core gameplay, including platforms, double jumping, collecting coins, restarting the game, floating and the background are in place. This post will be a bit different. I’d like to help other libGDX game developers by sharing my experience getting the damn project to build for …

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