Nelson Yiap

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How to start an Illustration Portfolio – Part 1
nelson · Posted on February 15, 2019

For the last few weeks I’ve started sending proposals for freelance illustration work. Yes, sites like Upwork.com and Freelancer.com are the bottom of the barrel when it comes to finding freelance illustration (or insert any other field here) work. But after not scoring any work, they’ve also highlighted the importance of having a great Illustration …

Blog Update – January 2019
nelson · Posted on January 26, 2019January 26, 2019

Hey all. It’s been a while since last posting. I hope you’ve had a fantastic start to 2019 and have a great year planned ahead. I’ve spent the last few weeks redesigning the website and blog. It’s a start and will be an evolving design over the next few months. Check back often to see …

Top 10 Books on Game Design: My Wishlist
nelson · Posted on November 26, 2018November 26, 2018

Game design has always been a big mystery to me. How is it that people can so creatively design a piece of software to be fun and rewarding? How can puzzles be designed for that ah-ha moment? And how does that all tie in with the game’s art and story? Personally I don’t think I …

How to check what platform libGDX is running on. Mobile or Desktop?
nelson · Posted on August 7, 2018

In libGDX, it’s possible to write one set of code and build for one of many targets. Desktop, Mac, Android, iOS – etc. It’s versatile and saves time, but there are times where it really does make sense to have one set of rules for one platform, and another for another. Some differences between the …

Icebergs – my libGDX 2018 Game Jam Entry
nelson · Posted on July 29, 2018July 29, 2018

Over the last 48 hours, I’ve been developing a small Game Jam game called Icebergs. The theme was “The World is Shrinking”.      You’re an orange cube who needs to jump around as many melting platforms before you fall into the water! The concept is easy, but hey, I only had about 10 hours of …

Building libGDX for Desktop and fixing slow FPS
nelson · Posted on July 29, 2018

I previously posted how to build libGDX for web. Now with the end of the LibGDX 2018 Game Jam nearing it’s time to post about building for Desktop. You want to ensure you have a Desktop launcher set up like the above image. The important parts include choosing Desktop for the Use Classpath of Module, and that you …

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